![]() ![]() Before downloading the NDK, you should understand that. Typically, good use cases for the NDK are CPU-intensive applications such as game engines, signal processing, and physics simulation. ANDROID NDK STL SUPPORT ANDROIDOf course, access to the regular Android API still requires Dalvik, and the VM is still present in native applications, operating behind the scenes. The NDK is a toolset that allows you to implement parts of your app using native-code languages such as C and C++. In fact, with these new tools, applications targeted at Gingerbread or later can be implemented entirely in C++ you can now build an entire Android application without writing a single line of Java. With NDK r5, we’re introducing new APIs that will allow you to do more from native code. With the latest version of the NDK we intend to further increase the awesomeness of your applications, this time by a pretty big margin. ![]() Early on we noted a strong relationship between the awesomeness of the NDK and the awesomeness of the applications that it made possible at the limit of this function is obviously infinite awesomeness (see graph, right). These types of applications are often impractical via Dalvik due to execution speed requirements or, more commonly, because they are based on engines already developed in C or C++. The result has been pretty awesome: we’ve seen huge growth in certain categories of performance-critical applications, particularly 3D games. ANDROID NDK STL SUPPORT CODESince that initial release we’ve steadily improved support for native code key features such as OpenGL ES support, debugging capabilities, multiple ABI support, and access to bitmaps in native code have arrived with each NDK revision. The following three STL implementations are currently supported: GNU STL (more commonly libstdc++ ), the official GCC STL: This is often the preferred choice when using the STL on an NDK project. We released the first version of the Native Development Kit, a development toolchain for building shared libraries in C or C++ that can be used in conjunction with Android applications written in the Java programming language, way back in July of 2009. This STL implementation, selected through the APPSTL variable, replaces the default NDK C/C++ runtime. ![]()
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